nx2 · latest build 117 89440b2 released Nov 7, 2026 12 packages Official downloads: GitHub releases only

Lichii Black Screen Fix, AMD Crash and White Streaks: Symptom to Fix

Lichii black screen fix, AMD crash fix and the cure for white streaks at night are all in the table below. Each of the 21 documented problems is matched to the build that fixed it or to the setting that works around it, taken from the Lichii release notes and pull requests. Start by checking which build you run: most entries are solved simply by moving to build 117.

21Documented problems
17Fixed in a release
3Need a setting change
1Still under investigation

Match your symptom

21 of 21 problems shown

Crash 4

fixed crash

Crash in amdvlk64.dll while Ocarina of Time builds shaders after boot

Game
The Legend of Zelda: Ocarina of Time
Hardware
AMD RX 6000, RX 5000, Vega, Polaris (Windows driver)

Fix Update to build 117: the matrix path from #583 now only runs on RDNA3 and newer

fixed crash

Crash after cutscenes and command-page stutter

Game
Donkey Kong Bananza
Hardware
All systems

Fix Update to build 70 or newer

Graphics 13

workaround graphics

White streaks or trails at night (Navi, fireflies, smoke)

Game
The Legend of Zelda: Ocarina of Time
Hardware
NVIDIA RTX with DLSS enabled

Fix Turn off Emulation > Configure > Graphics > Use NVIDIA DLSS in place of a game's DLSS

build-116 · 92f0212 #606 Workaround
fixed graphics

Hyrule Field grass disappears after visiting Link's house or Castle Town

Game
The Legend of Zelda: Ocarina of Time
Hardware
All GPUs

Fix Update to build 116 or newer

fixed graphics

Blown-out sky and haze on AMD

Game
The Legend of Zelda: Ocarina of Time
Hardware
AMD (confirmed on RX 9070 XT)

Fix Update to build 116 or newer

build-116 · 92f0212 #351, #432 Fixed
fixed graphics

Missing geometry in mesh-shader scenes such as inside the Deku Tree

Game
The Legend of Zelda: Ocarina of Time
Hardware
GTX 10-series, RX 5000, MoltenVK

Fix Update to build 116 or newer: mesh scenes run through compute

fixed graphics

Leaves and bushes fade out as you approach

Game
The Legend of Zelda: Ocarina of Time
Hardware
All GPUs

Fix Update to build 95 (tag build-94) or newer

fixed graphics

White flashes on camera movement

Game
The Legend of Zelda: Ocarina of Time
Hardware
All GPUs

Fix Update to build 95 (tag build-94) or newer

fixed graphics

Missing vegetation and wrong material data

Game
The Legend of Zelda: Ocarina of Time
Hardware
All GPUs

Fix Update to build 83 or newer: extra shader pointers and storage-buffer bindings resolved

build-83 · 5a50f50 build-83 notes Fixed
fixed graphics

Glowing doorway

Game
The Legend of Zelda: Ocarina of Time
Hardware
All GPUs

Fix Update to build 83 or newer: mesh-shader register handling fixed

build-83 · 5a50f50 build-83 notes Fixed
fixed graphics

Black 3D scene on AMD

Game
The Legend of Zelda: Ocarina of Time
Hardware
AMD

Fix Update to build 83 or newer: nested-return shader handling fixed

build-83 · 5a50f50 build-83 notes Fixed
fixed graphics

White screen instead of the world

Game
The Legend of Zelda: Ocarina of Time
Hardware
All GPUs

Fix Update to build 75 or newer: about 80 shaders now translate

fixed graphics

Black screen, heavy smearing and stretched geometry

Game
Star Fox
Hardware
All GPUs

Fix Update to build 70 or newer: DLSS network runs through the de-jitter stand-in

build-70 · 286117c #45, #46 Fixed
fixed graphics

White world

Game
Kirby Air Riders
Hardware
All GPUs

Fix Update to build 70 or newer

investigating graphics

Characters too dark, green tint and lower FPS

Game
Splatoon Raiders
Hardware
All GPUs

Fix No fix yet; listed as being investigated in build 117

build-117 · 89440b2 build-117 known issues Investigating

Launch 3

fixed launch

Game aborts about 20 seconds after launch

Game
The Legend of Zelda: Ocarina of Time
Hardware
All systems

Fix Update to build 75 or newer: 64-bit wait-on-address fix ported from upstream Eglantine #567

build-75 · c9ebb5c Eglantine #567 Fixed
workaround launch

Failed to allocate 14336 MiB of backing memory

Game
Any game
Hardware
Windows

Fix Set the Windows page file to system-managed

build-75 · c9ebb5c build-75 known issues Workaround
workaround launch

macOS refuses to open lichii.app

Game
Any game
Hardware
Apple Silicon Mac

Fix Right-click lichii.app and choose Open, or run xattr -dr com.apple.quarantine lichii.app

build-117 · 89440b2 build-117 notes Workaround

Input 1

fixed input

Controller input not working

Game
Star Fox
Hardware
All systems

Fix Update to build 70 or newer: input works through HID command 300

Settings that work around a problem today

Three problems have no code fix yet but go away with a change on your side.

White streaks at night in Ocarina of Time

  1. Open Emulation > Configure > Graphics.
  2. Untick Use NVIDIA DLSS in place of a game's DLSS.
  3. Restart the game. Navi, fireflies and smoke render without trails.

The streaks come from the DLSS replacement on RTX cards; a fix is being tested.

Failed to allocate 14336 MiB of backing memory

  1. Open Windows Settings > System > About > Advanced system settings.
  2. Under Performance, choose Settings > Advanced > Virtual memory > Change.
  3. Select System managed size, apply and reboot.

The build 75 known-issues list gives a system-managed page file as the workaround for this error.

macOS refuses to open lichii.app

  1. Right-click lichii.app in Applications and choose Open.
  2. Confirm the dialog once; later launches work normally.
  3. Alternatively run xattr -dr com.apple.quarantine lichii.app in Terminal.

The Mac build is not notarized, so Gatekeeper blocks the first double-click.

Fixes per build

Updating is the most common cure. The chart counts the documented problems each build resolved; every chip opens that build’s packages in the download archive.

Bar chart of documented fixes grouped by category
Documented problems by category: graphics issues dominate, mostly in Ocarina of Time.

Before you report a new problem

01

Update first

Install build 117 from GitHub and try again. Build 95 is published under the build-94 tag, so check the About screen to see your real build number.

02

Try the other variant

If the PGO package misbehaves, run the standard package of the same build. A problem that only appears in one variant is useful information for the developers.

03

Grab the log

Open File > Open Lichii Folders > Log Folder and attach eden_log.txt. Note your GPU, driver version and whether DLSS or mods are enabled.

04

Search before posting

Look through the GitHub issues and the compatibility reports for your game. Builds with PR #303 can submit a desktop compatibility report; build 88 cannot.

Frequently asked questions

Why does Lichii crash on my AMD Radeon card in Ocarina of Time?

Build 116 crashed in amdvlk64.dll on RX 6000, RX 5000, Vega and Polaris cards while the game built its shaders after boot. The driver reports matrix-core support those cards do not have. Build 117 limits the faster matrix path to RDNA3 and newer, so update to build 117.

How do I fix the Star Fox black screen?

Use build 70 or anything newer. That release routes the game's DLSS network through a de-jitter stand-in, which removes the black screen, the heavy smearing and the stretched geometry, and it also makes controller input work through HID command 300.

Why is Splatoon Raiders too dark with a green tint?

This is a known issue in build 117: characters look too dark, there is a green tint and the frame rate is lower than in earlier builds. The developers list it as being investigated, so there is no setting that fixes it yet. Watch the next release notes.

Hyrule Field grass vanished after visiting Castle Town. What now?

That bug is fixed from build 116 onward by the foliage work in pull request #551. Update to build 117, which contains the same fix plus the AMD crash repair. Missing vegetation in general was already improved in build 83 through extra shader pointer and storage-buffer bindings.